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Old Jan 20, 2007, 10:29 AM // 10:29   #1
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Default Temple Strike anyone?

Well, I just found it interesting that whenever I get to a mission that requires interrupts and dazed (Gate of Pain anyone? Shiroken Elementalists in Raisu Palace?) and I take a sin into my group, they never have Temple Strike or never even heard of it. They're still good players (well mostly) so it's not like they're bad, but I just thought it interesting that my own sin seems to be the only who really ever uses it.

At least from all the sins I've encountered they've said no.

So do assassin players just not find this skill as useful and just go for the high damage and condition with Moebius Strike and Ox chains?

I know it takes a while to recharge and it costs 15 energy, and that there a couple of builds that include it, but it doesn't seem used much.

I use it all the time on my sin and even if it's one caster taken down, it's a caster taken down and pressure taken off my team. Equipped with Falaharn's Split Chakrams and it's even lovelier <3

anyone else use this skill any or have any thoughts about it?

Last edited by Laenavesse; Jan 20, 2007 at 10:39 AM // 10:39..
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Old Jan 20, 2007, 10:47 AM // 10:47   #2
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Too much energy, how are you going to keep yourself alive in pve ( need shadowsteps + healing-> energy? ), and a target dead is better than a target dazed/blinded. Sorry!
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Old Jan 20, 2007, 04:43 PM // 16:43   #3
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Temple Strike is more of a PvP skill imo, Send in a quick Dazed to screw with the monk then shadowstep out.
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Old Jan 20, 2007, 05:18 PM // 17:18   #4
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I've actually managed quite well with this in PvE. I *had* some issues about energy, but using the chakrams to apply TS then switching back to my zealous daggers it's alright. And I don't have that many problems with survivability if the tank goes in first and i just sneak up past them and shut them down, hack a little or all the way if nothing is focused on me and then just run back out and use shadow's refuge.

Of course I only run it when heavy casting is involved (like the Gate of Pain mission...dryders bleh) but i don't have issues with it anywhere else.

I'm still fiddling with my sin anyway, but it seems my whacked up build works for me than anything else I've tried. I think I play my sin as more of an "along side" help than trying to take something down on my own...though that's changing >>
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Old Jan 20, 2007, 06:31 PM // 18:31   #5
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I'd much rather kill the target, then leave it blinded/dazed.
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Old Jan 21, 2007, 02:06 PM // 14:06   #6
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Meh.

Backfire / Spiteful Spirit on Shiroken Elementalists = Owies.

Not Assassin skills, granted.... but we have secondaries for good reason. Aside from my ID+, just about all of my builds rely on enemies spiking themselves AS I spike them... for double the damage per unit time.
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Old Jan 21, 2007, 09:12 PM // 21:12   #7
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I have this in my bar occasionally, but it's really not very good. The recharge+energy required to use it is just painful, and it can disable a good chain. Besides, it's only REALLY useful of bosses, which will live long enough to get multiple TS on them.

In short: Too much energy, too long of a recharge.
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Old Jan 25, 2007, 06:34 AM // 06:34   #8
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My PvE elite is temple strike most of the time. Will be beguiling haze soon. For those caster bosses who kill you with 1 spell, dazed is the way to go.
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Old Jan 25, 2007, 07:03 AM // 07:03   #9
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I would rather have a Deep Wound dual attack. Why, because I rather use my Elite on something better. If I wanted to cause Daze on a target, I would bring along Margrid or Jin using Broad-headed Arrow or Concussion Shot.
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Old Jan 25, 2007, 11:46 AM // 11:46   #10
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TS is amazing in PvP - most often in HA. We used to run, back in the early 6v6 HA days, templesmite (yea i know smite is the sux0rs and all that, but in my defecnce it was fun!)

The build obviouly consisted of 2 Templesins and 2 smiters and 2 backline heal/prot monks.

THis is pretty much the only time I could actively pressure a monk as an assassin (beacuse usually you just want a quick spike combo). The 'sins used frenzy (yes i know dangerous but this was be4 nightfall came out) put the TS combo out on the enemie monks which consisted of templestrike etc etc twisting fangs. However this build USED lead attack giving them a chance to pressure and cripple foes. You could litteraly take down the backline monks inseconds. Was so brill.

So whoever doesnt like TempleStrike - well sure in PvE pure dmg is better - you want your target dead. But in PvP its a great shutdown/pressure skill.
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Old Jan 26, 2007, 06:59 AM // 06:59   #11
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It is great because it can disable both kind of players, a caster and a meleer.

A great combo is leaping mantis sting, jungle strike, temple strike, twisted fangs.

Temple strike is extremely powerful in pvp, basically a guaranteed kill to a defenseless caster.
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Old Jan 27, 2007, 01:28 AM // 01:28   #12
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TS is my favorite sin elite for PvP...

my combo/bar is shadow-step>unsespecting strike>TS>horns of the ox>falling spider>twisting fangs..

gives poisen/blind/dazed/bleeding/ and deep wound a knock down and quite a bit of extra dmg if the attr. are set correctly.
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Old Jan 27, 2007, 10:50 AM // 10:50   #13
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Quote:
Originally Posted by some guy
It is great because it can disable both kind of players, a caster and a meleer.

A great combo is leaping mantis sting, jungle strike, temple strike, twisted fangs.

Temple strike is extremely powerful in pvp, basically a guaranteed kill to a defenseless caster.

Gee I wonder how you can use 2 off-hand attacks..
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Old Jan 28, 2007, 10:58 AM // 10:58   #14
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jungle strike is an alternative offhand, in case something happens with ts
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Old Jan 28, 2007, 12:34 PM // 12:34   #15
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But not worth the slot?
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Old Jan 29, 2007, 01:27 AM // 01:27   #16
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I truly enjoy TS in PvP, although come tot hink of it, I haven't used or seen it around in a while. Time to change that. On the PvE side of things, I pack TS whenever I'm gonig after a boss or caster-heavy area - its part of one of my PvE builds that I rotate around.
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Old Jan 29, 2007, 01:37 AM // 01:37   #17
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Golden Skull Strike > Temple Strike for pve, if you're just going for daze.
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Old Jan 30, 2007, 08:28 AM // 08:28   #18
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Quote:
Originally Posted by -.-
I would rather have a Deep Wound dual attack. Why, because I rather use my Elite on something better. If I wanted to cause Daze on a target, I would bring along Margrid or Jin using Broad-headed Arrow or Concussion Shot.
true, but i was more or less referring back to the days when we DIDN'T have heroes and sins had to COMPLETELY hench things way back when. and the only real interrupt henchmen was the ranger in the Jade Sea.

Anyway, I'm now fixed on an MS build with 3 dual attacks (crazy, yeah, i know xD) but i do often miss my TS.

I guess my real wonderment was if anyone considers even capping it anymore, or if it was just more useful in the past than now.
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Old Jan 30, 2007, 04:45 PM // 16:45   #19
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Temple strike remains a premier elite in the fact that it can dump Dazed (ultimate caster shutdown with all the double-strikes sins do) on a foe, and then your teammates will have less trouble killing said caster. Golden Jaw strike may replace Temple Strike in this way, simply because it uses less energy and can be used more often, but GJS is very conditional.
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Old Jan 30, 2007, 05:14 PM // 17:14   #20
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ya...but...why do you need dazed to kill a caster??

if its cuz he uses enchants (like a earth tank in ab..) just take expunge enchants...
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